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The Obligatory Starting Point

Updated
1 min read
The Obligatory Starting Point

This is a development blog, so let's get this out of the way:

std::cout << "Hello World!" << std:endl;

Don't worry this isn't a C/C++ is best post. I don't have that opinion anymore. To the poor grad students I inflicted a total rewrite of a large codebase from C# to C++, I'm sorry. I'm older, hopefully a little wiser, and well these days spend most of my time in C#. There are things I miss about C++, and exploring other languages is on my list, but the applications and APIs I interact with day to day are written in C#, so I guess I'm a desktop .Net developer.

Console.WriteLine("I Guess This Is Fine...");

I don't want to spend anymore characters on language. So I'll leave it at: use the right language for the environment you're working in, even if it's FORTRAN.

This is it for this article. I needed something simple before I started talking about 3d Modeling, BREPs, ECS's, Custom Domain Languages, Data Modeling, Code Generation, DDD, TDD, UX, Design Patterns, ...

So yeah, Hello World seasoned with bit of snark seemed like a good place. I'll jump into something of more substance next time (probably in about a week).